java - Why does my sprite flash in LibGDX? -
i'm trying create main menu using sprite. however, when gets rendered , everything, sprite flashes quickly. why doing this?
@override public void show() { batch = new spritebatch(); texture = new texture("ui/mainmenu.png"); mainmenu = new sprite(texture); mainmenu.setsize(gdx.graphics.getwidth(), gdx.graphics.getheight()); batch.begin(); mainmenu.draw(batch); batch.end(); } @override public void render(float delta) { gdx.gl.glclearcolor(0, 0, 0, 1); gdx.gl.glclear(gl20.gl_color_buffer_bit); }
this goes in render method:
batch.begin(); mainmenu.draw(batch); batch.end();
render method called, show called once when screen shown.
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