cgpoint - I'm Having Problems with NSTimer in Xcode -


im making simple game on xcode , decided use nstimer in .m xcode found 3 problems code says assigning 'cgpoint' (aka 'struct cgpoint') in compatable 'int' twice , says use of undeclared game loop. great

@implementation viewcontroller  @synthesize bg, rock, platform1, platform2, platform3, platform4, platform5, platform6, platform7; @synthesize gamestate; @synthesize rockvelocity, gravity;   // implement viewdidload additional setup after loading view, typically nib.  - (void)viewdidload { [super viewdidload]; gamestate = kstaterunning; rockvelocity = cgpointmake (0, 0); gravity = cgpointmake (0, kgravity);  [nstimer scheduledtimerwithtimeinterval: 1.0/60 target:self selector:@selector(gameloop) userinfo:nil repeats:yes];  - (void)gameloop {    if (gamestate == kstaterunning)    {        [self gamestateplaynormal];    }     else if (gamestate == kstategameover)     {      } } 

you need cgpointmake (0, 0); need make sure declare gameloop function in header file saying

-(void)gameloop; 

your viewdidload missing closing bracket. add 1 after nstimer method.


Comments

Popular posts from this blog

Detect support for Shoutcast ICY MP3 without navigator.userAgent in Firefox? -

web - SVG not rendering properly in Firefox -

java - JavaFX 2 slider labelFormatter not being used -