game physics - Unity3d Ragdoll Stuck in box collider -
i created ragdoll bike racing in unity3d when bike crashes , ragdoll start dragging hand stucks in box colliders applied on sides tried different methods, changed collision modes discrete continuous solve problem failed. attached screen shot in visible. appreciated. in advance.
i'd rather write comment, don't have enough reputation comment.
did try lower 'fixedtimestep' make physics calcultations more accurate?
see http://docs.unity3d.com/documentation/components/class-timemanager.html
another thing try lower 'min penetration penalty' reduce risk of colliders breaking throug other colliders. see http://docs.unity3d.com/documentation/components/class-physicsmanager.html
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