git - A local repository to update games? -
i have computer cafe. updating , maintaining files (particularly games) has been hassle me , employees. in addition, not willing pay g-cafe management program. familiar programming languages c, php, java, neither aware of logic , algorithm use objective nor familiar networking
my friend suggested use local repository, researched topics regarding same matter. turns out have question not answered discussions i've read.
this how view how update going work:
i plan on updating games through flow: [(internet -> server) -> (server -> client]. if there game updates, local server download through internet; then, client copy or download these files local server.
seeing games have autoupdaters, plan on placing of games inside repository (in server) , client stations connect repository. again, svn works revisions, right?
are there suggestions or ideas whether how able update client games through svn / git (of course server)? or if there other ways?
i playing dumb.. :(
one solution comes mind use of disk images.
assuming machines same, keep 1 in master image games installed , updated (nightly, weekly, monthly, you) , push image on regular basis (probably weekly, on days closed) client machines.
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