Visual C++ CRT debugging -


hello explain me point in using define debug, ndebug... , can provide me example. idea idea, help, suggetion appreciated.

so point in: #define debug or #define ndebug

these preprocessor definitions inserted compiler in debug build, utilize it. example, may want print debug statements in debug build, , not include them in release build. can achieve using preprocessor:

 #ifdef _debug      printf("debug statement here, or other piece of code");  #endif 

this printf statement included in debug build.

see this question differences between these two.

more explanation: before cpp file compiler, passed program named preprocessor. task prepare file compiling by, example, replacing #include directives appropriate file's content, replace macros in code, , on.

one of things preprocessor capable decide or not include blocks of code wrapped between #if(def) #else #endif# blocks (please note - not if/else c++ statement - these preprocessor directives.

let's that, example, have program have lot of debugging output do:

int foo() {     cout << "before doing something" << endl;     do_something();     cout << "after doing something" << endl; } 

now, don't want these prints appear in production executable. first may go , comment these lines manually. second approach can rely on preprocessor automatically you:

#define production_build  int foo() {     #ifndef production_build         cout << "before doing something" << endl;     #endif      do_something();      #ifndef production_build         cout << "after doing something" << endl;     #endif } 

note: #ifndef stands "if not defined".

now, in debug build, can remove #define production_build , appropriate lines included file passed compiler. in production build need leave define, , couts not included in final exe.

now, there bunch of predefined symbols compilers can generate. 1 windows version, , 1 if compiling code debugging symbols or not (debug vs release version). symbol named _debug (or ndebug, please see link left you).

now code simple this:

int foo() {     #ifdef _debug         cout << "before doing something" << endl;     #endif      do_something();      #ifdef _debug         cout << "after doing something" << endl;     #endif } 

note: using #ifdef , not #ifndef.

now couts automatically included in debug version (we don't have #define symbols ourselves).

note: presentation purposes. don't want put #ifdefs in every few lines, may want, example provide function won't in release build (will have empty body), , logging in debug version.


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