java - Rectangle.y issue, persistently rendering at 0 -


i'm trying render rectangle jpanel:

playerrect = new rectangle(100,100,10,10); 

problem is, playerrect renders @ 100,0 every time. i've updated eclipse , java, troubleshoot code , played x, y, width, height (although i'm not sure how code affect java.awt.rectangle).

any clue causing this?

package game;  import java.awt.color; import java.awt.graphics; import java.awt.image; import java.awt.rectangle; import java.awt.event.mouseevent;  import javax.swing.imageicon;  public class player {  private world world; private rectangle playerrect; private image playerimg;  protected int xdirection, ydirection;   //block variables private int hoverx, hovery; private boolean hovering;  public player(world world){     this.world = world;     playerimg = new imageicon("d:/student data/gametest1/gameengine/res/player.png").getimage();      playerrect = new rectangle(100, 100, 10, 10); //  ### here's issue ###  }   private void setxdirection(int d){     xdirection = d; }  private void setydirection(int d){     ydirection = d; }  public void update(){     move();     checkforcollision(); }  private void move(){     playerrect.x += xdirection;     playerrect.y =+ ydirection;   }  private void checkforcollision(){  }   //drawing methods public void draw(graphics g){     g.drawimage(playerimg, playerrect.x, playerrect.y, null); }  private void drawblackoutline(graphics g){     g.setcolor(color.black);     g.drawrect(hoverx,hovery, world.blocks[0].width, world.blocks[0].height);     if(hovering){drawblackoutline(g);} }  //mouse events public void mousepressed(mouseevent e){  } public void mousereleased(mouseevent e){  } public void mousemoved(mouseevent e){     int x = e.getx();     int y = e.gety();     int px = playerrect.x;     int py = playerrect.y;     for(int =0; <world.arraynum; i++){         if(world.blocks[i].contains(x,y)){             hovering = true;             hoverx = world.blocks[i].x;             hovery = world.blocks[i].y;             break;         }else{hovering = false;}     }    } public void mousedragged(mouseevent e){  }    private class weapon{     public static final int unarmed = 0;     public static final int pickaxe = 1;     public static final int gun = 2;      public int current_weapon;      public weapon( int w){         switch(w){             default:                 system.out.println("no weapon sellected");                 break;             case unarmed:                 current_weapon = unarmed;                 break;             case pickaxe:                 current_weapon = pickaxe;                 break;             case gun:                 current_weapon = gun;                 break;         }     }       public void selectweapon( int w){         switch(w){         default:             system.out.println("no weapon sellected");             break;         case unarmed:             current_weapon = unarmed;             break;         case pickaxe:             current_weapon = pickaxe;             break;         case gun:             current_weapon = gun;             break;         }     }      public boolean isequipped(int w){         if(w == current_weapon){             return true;         }         else             return false;     }  } } 

here's rectangle drawn jpanel:

package game;  import java.awt.color; import java.awt.dimension; import java.awt.graphics; import java.awt.image; import java.awt.toolkit; import java.awt.event.keyadapter; import java.awt.event.keyevent; import java.awt.event.mouseadapter; import java.awt.event.mouseevent;  import javax.swing.jpanel;  public class gamepanel extends jpanel implements runnable{  private static final long serialversionuid = 1l; //double buffering private image dbimage; private graphics dbg; //jpanel variables static final int gwidth = 900, gheight = 600; static final dimension gamedim = new dimension(gwidth, gheight); //game variables private thread game; private volatile boolean running = false; public int tickcount = 0;  private static final int delays_before_yield = 10; private long period = 6*1000000; //ms --> nano  //game objects world world; player p1;   public gamepanel(){     world = new world();     p1 = new player(world);     setpreferredsize(gamedim);     setbackground(color.white);     setfocusable(true);     requestfocus();     //handle key inputs user     addkeylistener(new keyadapter(){         @override         public void keypressed(keyevent e){             if(e.getkeycode() == keyevent.vk_w){                 world.navigatemap(world.pan_up);}              if(e.getkeycode() == keyevent.vk_s){             world.navigatemap(world.pan_down);}              if(e.getkeycode() == keyevent.vk_a){             world.navigatemap(world.pan_left);}              if(e.getkeycode() == keyevent.vk_d){             world.navigatemap(world.pan_right);}         }         @override         public void keyreleased(keyevent e){             world.stopmovemap();         }         @override         public void keytyped(keyevent e){          }      });      addmouselistener(new mouseadapter(){         @override         public void mousepressed(mouseevent e){          }         @override         public void mousereleased(mouseevent e){          }         @override         public void mouseclicked(mouseevent e){          }     });      addmousemotionlistener(new mouseadapter(){         @override         public void mousemoved(mouseevent e){             p1.mousemoved(e);         }         @override         public void mousedragged(mouseevent e){          }         @override         public void mouseentered(mouseevent e){          }         @override         public void mouseexited(mouseevent e){          }     });  }   private void startgame(){     if(game == null || !running){         game = new thread(this);         game.start();         running = true;     } }  public void addnotify(){     super.addnotify();     startgame(); }  public void stopgame(){      if(running){         running = false;      } }   public void run() {  long lasttime = system.nanotime();       long beforetime, aftertime, diff, sleeptime, oversleeptime = 0;     int delays = 0;     while(running){         beforetime =system.nanotime();         gameupdate();         gamerender();         paintscreen();         aftertime = system.nanotime();         diff = aftertime - beforetime;         sleeptime = (period - diff) - oversleeptime;         //if sleep time between 0 , period, sleep         if(sleeptime < period && sleeptime > 0){             try {                 game.sleep(sleeptime/1000000l);                 oversleeptime = 0;             } catch (interruptedexception e) {                 system.err.println("you done goofed!");             }          }          //the difference greater period         else if(diff>period){             oversleeptime = diff - period;         }         //accumulate amount of delays, , yield         else if(++delays >= delays_before_yield){             game.yield();         }         //the loop took less time expected,but need make            oversleep time         else{oversleeptime = 0;}}         }    private void gameupdate(){     if(running && game != null){         //update game state         world.movemap();         p1.update();     } }  private void gamerender(){     if(dbimage == null){ //create buffer         dbimage = createimage(gwidth, gheight);         if(dbimage == null){             system.err.println("dbimage still null!");             return;         }else{             dbg = dbimage.getgraphics();         }     } //clear screen     dbg.setcolor(color.black);     dbg.fillrect(0, 0, gwidth, gheight); //draw game elements     draw(dbg); }  //#####   draw game content in method   #####// public void draw(graphics g){     world.draw(g);     p1.draw(g);     //g.setcolor(color.red);     //g.setfont(new font("pr celtic narrow", font.bold, 50));     //string str = "mentalbrink lv. 5";     //g.drawstring(str, 100,100);   }  private void paintscreen(){     graphics g;     try{         g = this.getgraphics();         if(dbimage != null && g != null){             g.drawimage(dbimage,  0,  0, null);         }         toolkit.getdefaulttoolkit().sync(); //for linux people.          g.dispose();     }catch(exception e){         system.err.println(e);     }  }  private void log(string s){     system.out.println(s); } } 


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