java - Scene2d suitable for non-UI display? -


i'm using libgdx (and subsequently scene2d) develop sidescroller game. know there's lot of user interface things built (buttons, text fields, labels, tables, etc.), wondering, suitable render actual 2-dimensional game in scene2d?

i way handles groups , actors, wasn't sure if built-in collision detection interfere box2d physics simulation.

i wouldn't use actors represent sprites, rather sprite class, actor class more receiving input , animating, , background static in sidescroller.

collision detection outside box2d simulation should unnecessary think. physics engine there simulate collision detection , response you.


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