c# - Can I use ".fxh" file extensions in XNA? -


in code have run problem program can not auto-detect importer use file included in content pipeline. how enable xna import .fxh files in game?

set file's build action none. prevent going through content pipeline, #include directives should still work fine.


Comments

Popular posts from this blog

java - How to Configure JAXRS and Spring With Annotations -

visual studio - TFS will not accept changes I've made to a Java project -

php - Create image in codeigniter on the fly -