c# - Saving string with xml -


why if save variables , load them companyname , playername this: system.xml.xmlelement, instead of write? other variables works fine. struggling while, appreciate help, thanks.

public void loadgameprefs()  {      string filepath = "c:/users/gameprefs.xml";     xmldocument xmldoc = new xmldocument();       if(file.exists (filepath))     {         xmldoc.load(filepath);         xmlnodelist transformlist = xmldoc.getelementsbytagname("gameprefs");           foreach (xmlnode transforminfo in transformlist)         {             xmlnodelist transformcontent = transforminfo.childnodes;                  foreach (xmlnode transformitems in transformcontent)             {                                   if(transformitems.name == "firststart")                 {                     firststart = bool.parse(transformitems.innertext);                 }                 if(transformitems.name == "drawfirstgui")                 {                     drawfirststartgui = bool.parse(transformitems.innertext);                  }                 if(transformitems.name == "companyname")                 {                     companyname = transformitems.innertext;                  }                 if(transformitems.name == "playername")                 {                     playername = transformitems.innertext;                  }                 if(transformitems.name == "money")                 {                     scriptmainbackground.money = int.parse(transformitems.innertext);                 }                 if(transformitems.name == "year")                 {                     year = int.parse(transformitems.innertext);                 }                 if(transformitems.name == "month")                 {                     month = int.parse(transformitems.innertext);                  }                 if(transformitems.name == "week")                 {                     week = int.parse(transformitems.innertext);                 }                 if(transformitems.name == "day")                 {                     day = int.parse(transformitems.innertext);                  }             }         }     } }    public void savegameprefs()    {      // accesing other script , variable     gameobject mainbackground = gameobject.findgameobjectwithtag("mainbackground");      scriptmainbackground scriptmainbackground = mainbackground.getcomponent<scriptmainbackground>();              string filepath = "c:/users/gameprefs.xml";     xmldocument xmldoc = new xmldocument();       if(file.exists (filepath))     {         xmldoc.load(filepath);          xmlelement elmroot = xmldoc.documentelement;              elmroot.removeall(); // remove inside transforms node.         xmlelement elmnew = xmldoc.createelement("gameprefs");            xmlelement gameprefs_firststart = xmldoc.createelement("firststart");          gameprefs_firststart.innertext = firststart.tostring();                       xmlelement gameprefs_drawfirstgui = xmldoc.createelement("drawfirstgui");         gameprefs_drawfirstgui.innertext = drawfirststartgui.tostring();                       xmlelement gameprefs_companyname = xmldoc.createelement("companyname");         gameprefs_companyname.innertext = gameprefs_companyname.tostring();                      xmlelement gameprefs_playername = xmldoc.createelement("playername");         gameprefs_playername.innertext = gameprefs_playername.tostring();                      xmlelement gameprefs_money = xmldoc.createelement("money");          gameprefs_money.innertext = scriptmainbackground.money.tostring();                  xmlelement gameprefs_year = xmldoc.createelement("year");          gameprefs_year.innertext = week.tostring();                      xmlelement gameprefs_month = xmldoc.createelement("month");          gameprefs_month.innertext = week.tostring();                       xmlelement gameprefs_week = xmldoc.createelement("week");          gameprefs_week.innertext = week.tostring();              xmlelement gameprefs_day = xmldoc.createelement("day");          gameprefs_day.innertext = day.tostring();                       //xmlelement gameprefs_genrenumber = xmldoc.createelement("genrenumber");          //gameprefs_day.innertext = genrenumber.tostring();           elmnew.appendchild(gameprefs_firststart);         elmnew.appendchild(gameprefs_drawfirstgui);         elmnew.appendchild(gameprefs_companyname);         elmnew.appendchild(gameprefs_playername);         elmnew.appendchild(gameprefs_money);          elmnew.appendchild(gameprefs_week);          elmnew.appendchild(gameprefs_day);          //elmnew.appendchild(gameprefs_genrenumber);         elmroot.appendchild(elmnew);               xmldoc.save(filepath); // save file.     } } 

the problem here:

xmlelement gameprefs_playername = xmldoc.createelement("playername"); gameprefs_playername.innertext = gameprefs_playername.tostring(); 

you setting elements inner text property xmlelement class + namespace invoking .tostring() on object.

your intention not clear assume need set innertext property playername variable , not string representation of xmlelement object.

xmlelement gameprefs_companyname = xmldoc.createelement("companyname"); gameprefs_companyname.innertext = companyname;   xmlelement gameprefs_playername = xmldoc.createelement("playername"); gameprefs_playername.innertext = playername; 

note tostring(); call unesseccary here playername/companyname variables appear strings judging code in loadgameprefs()


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